Codemasters Talks PS3 GRID Vs. Xbox 360
by Robert Gordon
With GRID coming out next week, it's crunch time for Codemasters to get things right after the underwhelming demo.
According to executive producer Gavin Raeburn (aka Uncle Chewy), not only have there been major improvements made, but there's more tweaks on the way in patch form.
"Firstly, we v-sync every frame, but allow the game to overrun if needed, which is very rare and is much preferable to a complete frame drop," he wrote on the company's official forum.
"Secondly, our performance tests show that the 360 is running at a rock solid 30fps and the PS3 rarely drops, being rock solid 99% of the time. San Fran in the demo is probably our worst performer when the action gets really heavy on a couple of those long straights," Raeburn continued.
"Thirdly, we don't lead on any platform. We have dedicated teams on each platform as that is the only way to get the best from each of them," he added.
"Fourthly, there are some extra performance improvements between the demo and release on PS3 as we were tuning right to the last minute. This should be apparent in our forthcoming reviews. Just to be on the safe side, we also have some further improvements lined up our patch," concluded the Codemasters exec.
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